Aug 11, 2005, 01:07 AM // 01:07
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by johnnylange
I1. Most of these kids aren't open to new ideas, they resist change like it's a plague. (I don't know why, they just are.)
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Just because someone dislikes an idea doesn't mean they're a "kid" or "not open to new ideas", it just means they dislike the idea presented.
In this case, I am going to have to disagree with this idea. There are so many factors to consider for every class as mentioned. In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.
However, if there were an underwater city enclosed in a bubble (only similar thing that comes to mind is that city in Star Wars) I would be fine with that. However, I am against SWIMMING, because of how unrealistic it would have to be.
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Aug 11, 2005, 05:04 AM // 05:04
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#22
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Lion's Arch Merchant
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Quote:
Originally Posted by aB-
Just because someone dislikes an idea doesn't mean they're a "kid" or "not open to new ideas", it just means they dislike the idea presented.
In this case, I am going to have to disagree with this idea. There are so many factors to consider for every class as mentioned. In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.
However, if there were an underwater city enclosed in a bubble (only similar thing that comes to mind is that city in Star Wars) I would be fine with that. However, I am against SWIMMING, because of how unrealistic it would have to be.
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Agreed. I've never played EQ, but there should not be WoW-style swimming in this game, as it's extremely unrealistic. Fire spells should be worthless, air spells will instantly kill the caster and probably his whole party, and warriors would instantly drown. No wait, everyone will be instantly killed from the water pressure, so the things I just mentioned don't even matter. I don't mind wading to reach more areas, such as the castles near Divinity Coast, or being able to enter an underwater bubble, but no WoW swimming (also, it seems to me that the GW engine has trouble with height and probably wouldn't be able to handle projectiles underwater anyways.)
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Aug 11, 2005, 05:10 PM // 17:10
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#23
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Frost Gate Guardian
Join Date: May 2005
Location: Orlando, FL
Guild: Global Gaming Syndicate
Profession: N/R
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one) you can already breath underwater. under tar too for that matter. i constantly get my char below the surface and just let her sit there for a while.
two)full plate mail. nuh said you ain't swimming anywhere.
three)not really needed. why do people always want to add underwater or the ability to cross deep water? makes for more interesting and diverese barriers to have water. then its not always cliffs walls and lava
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Aug 11, 2005, 05:55 PM // 17:55
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#24
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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It would be nice but a nets not going to do it because itll take to long, but maybe later i hope they implement these things in. thats half the reason WoW is so popular because of its freeness that you can do, (in my oppinion)
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Aug 11, 2005, 06:44 PM // 18:44
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#25
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Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
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I'll admit, I only read about half of this thing. Swimming will not happen in this game.
If anything, they will add in some sort of boat. They already have creatures that 'pop' out of water and whatnot, so all they need to do is expand on it. Recruit a few rangers or mages, have the warriors stand infront of them to take the ranged damage, and your pretty good.
The odd sea attacks could happen while the farry travels from point A to point B, random creatures, or some sort of thing like that to keep the travel interesting could always be used. If its a boat full of warriors, let the game recongize this and assign some type of merfolk that board the ship on its travels instead of ranged attacks. (Then again, I think all classes have some sort of ranged attack, so there should be no excuse why they couldn't kill ranged attackers if they prepared themselves for the travel.)
No swimming, but alternatives could be possible.
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Aug 11, 2005, 07:03 PM // 19:03
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#26
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Academy Page
Join Date: Aug 2005
Location: NYC
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Id say at least bieng able to SWIM would be nice....To islands instead of paying tons of Wood and Feathers to build a boat....
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Aug 11, 2005, 07:28 PM // 19:28
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#27
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Frost Gate Guardian
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
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Quote:
Originally Posted by Evlesoa
Id say at least bieng able to SWIM would be nice....To islands instead of paying tons of Wood and Feathers to build a boat....
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that would be nice but the warrior would really have a problem(in common sense). they will have to remove their armor or they will sink like a rock
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Aug 11, 2005, 08:22 PM // 20:22
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#28
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Desert Nomad
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Lol i could just imagine needing air elementalists to breathe, then miscast chain lightning and wipe out the party. Or as an alternative, needing water elementalists to move through the water fast, then mistcast deepfreeze and kill the party by encasing them in ice.
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Aug 11, 2005, 08:34 PM // 20:34
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#29
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by MCS
Wheres that "BAD IDEA" picture?
Swimming has no place in GW.
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I get 25 cents every time someone uses it (a certain suggestion compelled me to make it).
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Aug 11, 2005, 08:39 PM // 20:39
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#30
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Lion's Arch Merchant
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Quote:
Originally Posted by EnDinG
The odd sea attacks could happen while the farry travels from point A to point B, random creatures, or some sort of thing like that to keep the travel interesting could always be used. If its a boat full of warriors, let the game recongize this and assign some type of merfolk that board the ship on its travels instead of ranged attacks. (Then again, I think all classes have some sort of ranged attack, so there should be no excuse why they couldn't kill ranged attackers if they prepared themselves for the travel.)
No swimming, but alternatives could be possible.
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Agreed. WoW's swimming will never work in this game, not just because of unrealism, but also because GW's engine probably can't support it. Taking existing combat and decorating it into a ferry ride, however, could work.
I don't agree with having only melee monsters if the team's all warriors, though. There's something wrong with the team if it's all warriors, and they should not have it any easier.
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Aug 11, 2005, 09:32 PM // 21:32
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#31
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Here's a solution to the "realists" who say you can't swim with plate mail, breath under water, etc. GW could just add some kind of submarine complete with torpedoes.
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Aug 11, 2005, 09:54 PM // 21:54
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#33
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Ascalonian Squire
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i don't think the problem with swimming is fire damage (and the skies raining fire in a cave isn't?), or warrior armor being too heavy (add a rune of water adaptability or whatever of hydromination...) that's not it.
the problem with swimming is the same problem this game has with three dimentional movement. we can't jump, levitate, fall (thank god for that one...), or do anything that moves on the UP-DOWN axis. someone here already compared it to diablo, well it's definitely similar to diablo in that sense. we get the feel of 3D movement with the scenery changing, but all succumb to are dots on a 2D plane. that's why diving won't be possible. they might want to implement surface swimming (still 2D movement), which will not change anything except add a new type of terrain to explore (might be nice...).
if they do decide to add real 3D movement and rework the engine from scratch. if they decide to do that, i want a FLY skill on my air elementalist first.
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Aug 12, 2005, 05:52 AM // 05:52
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#34
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by Sniper22
Heh thats not a bad idea, it may get a little lagging though. I'd love to see my minions swimming after mobs. But maybe instead of potions, there can be a quest that gives you the ability to breathe underwater.
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similar to being 'infused'
i like it, but as said before, it would take time to get it implemented right to not affect PvP
Quote:
Originally Posted by aB-
In addition, realism would be totally blown. An air bubble to shoot fire? It's just not practical.
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yeah, because dark damage, chaos damage, holy damage and calling rocks to fall from the sky is totally realistic and practical
Last edited by Sereng Amaranth; Aug 12, 2005 at 05:58 AM // 05:58..
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Aug 12, 2005, 12:02 PM // 12:02
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#35
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I think this is a great idea...
...if it's not implemented.
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Aug 12, 2005, 12:25 PM // 12:25
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#36
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: N/Me
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The way the OP explained it, this is just like regular GW, only underwater....
I guess if the Devs decided to flood Tyria with water the OP would get his wish.
I do think that this is a
Quote:
Originally Posted by Weezer_Blue
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though
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Aug 12, 2005, 02:29 PM // 14:29
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#37
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Krytan Explorer
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
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I'm undecided on this idea. However I would like to make a few points to those realists out there.
Guild Wars is a game about magic. I'll say that again and slowly. GUILD WARS .... IS A ...... GAME ...... ABOUT .......MAGIC! Did you catch that?
I mean come on, whats your problem when it comes to realism? I've seen many RPG's where you can fight quite happily underwater, without using potions etc. You just complete a quest which rewards you with an enchantment, which lets you move around underwater. The game already has infusion runs, where your armour is enchanted which allows to fight Mursaat, so whats wrong with going underwater. Nothing thats what. Being able to fight underwater would also open up large areas of the map and it would increase the range of monsters, which is always good.
However my main concern with this idea is how do you fit it into the storyline? Some ideas on storyline would be good. Theres also the issue of how its actually implemented. It has to look good, otherwise it would be ridiculed.
Oh and well done bad idea people, so much constructive criticism. You're all so very helpful.
Last edited by Thanas; Aug 12, 2005 at 02:32 PM // 14:32..
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Aug 12, 2005, 02:54 PM // 14:54
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#38
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Academy Page
Join Date: Aug 2005
Location: NYC
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[QUOTE=Thanas]
Guild Wars is a game about magic. I'll say that again and slowly. GUILD WARS .... IS A ...... GAME ...... ABOUT .......MAGIC! Did you catch that?
U wana know how u fit into the storyline? Think of this...Water=stuff
well..umm thats not very useful let me try again...Water=storyline
thats better. First lets say there is atlantis there. So lets swim down there. You get there and there is a magic barrier that makes water BREATHEBLE! Now shes right...its about magic. You can get new items and go into the colloseum and EXPLORE THE MAGIC BEHIND A SUNKEN CITY! did u get that as well? I really mean that. Its a wonder of going somewhere underwater to explore. Dont tell me ur not interested about atlantis if it really existed near Malasia. But it sunk after the Ice age. Now ive done some research and I heard there SHOULD be a world or atleast a chance given to go to islands and make the game realistic. i mean WTF!? "THE GAME IS REALISTIC BUT U CANT SWIM!" nor can you build boats. Thats just stupid! Its either water or no islands or no point to have islands on the map. Ive seen 2 or 3 islands but i cant go there cuz i cant swim. Or wait there is a freaky barrier stopping me. In dark age of camelot i remember i saw atlantis city through water. Although i had no expansion i couldnt go there. Id really prefer it to be this way. And wat else? Dark Age of Camelot has no potions. BUT it does have Potions that give you gills. Is that healing or helping you in combat in ANY WAY!? So shut up and think! Dont say "I hate you" go to hell and hate your self. And stop critisising me. It was ur fault u asked for more "Realistic" world...
P.S. Me and my Friend created a forum for GW and is just for fun! Its at www.ascalon.ezforum.org and im not an idiot. Ive played GW and i used to own it and still do until my computer busted. Now i gotta wait a month or 2.
Last edited by Evlesoa; Aug 12, 2005 at 03:19 PM // 15:19..
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Aug 12, 2005, 03:32 PM // 15:32
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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Explain to me how this idea adds *ANYTHING* to the game other than the creation of a mediocre dungeon that's below water, and what you can achieve underwater that you can't achieve on land.
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Aug 12, 2005, 03:57 PM // 15:57
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#40
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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It's simply a bad idea. Islands are nice, battle on shipboard while crossing a to one might be neat, complete with boarding other vessels (though probably more likely fighting off foes that swing onto your deck etc...) but swimming is pointless.
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